Logitech Driving Force Gt Pc Games
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Added realism is in the form of real-time adjustment of both brake bias and traction control settings when playing Gran Turismo 5 Prologue. Users may select gears either via a Formula One style paddle shifter on the steering wheel or sequential gear shift on the \"dashboard\" to the right of the wheel. The force feedback is driven from the games physics engine and adds additional realism via simulated, real-time \"road feel\".
Of course, the Logitech Driving Force GT also has force feedback, 900 degree rotation, sequential shifter, gas and brake pedals for a realistic racing experience. It works on most PS3 racing games, and PC racing games as well.
Why do you want to spend 300$ plus on a wheel that has only an adition H shifter that works for like ONE game (GT5). Just buy a driving force GT on sale for 100$, and if you REALLY want, add some high-end pedals to it down the road if you really want that clutch\\load cell pedals.
The Logitech Driving Force GT is an official racing wheel peripheral designed for racing games on the PlayStation 2, PlayStation 3, and Windows PCs. It is manufactured and distributed by Logitech International S.A of Romanel-sur-Morges, Switzerland. The wheel was released on December 13, 2007. Features include 900 steering (2.5 turns lock-to-lock), with force feedback, via a full-sized (diameter 28 cm), Momo-styled steering, full-sized throttle and brake pedals, standard PlayStation 3 gamepad buttons (Triangle, Circle, Cross and Square), a D-pad, an R3 and L3 button, both sets of shoulder buttons, both Start and Select buttons, and a PS button. It features controls for real-time adjustment of both brake bias and traction control settings when playing Gran Turismo 5. Users may select gears either via a pair of button-shifters located on the back of the steering wheel (in place of Formula One-style paddle shifters), or sequential gear shift on the \"dashboard\" to the right of the wheel. The force feedback is driven from the games physics engine and simulates real-time \"road feel\". It connects via USB to the PS3, PlayStation 2, and Windows PC. Use with Windows PCs requires the \"Logitech Gaming Software\" driver, which provides full compatibility with PC racing games.
Performance: Like I said the force feedback is pretty good, it's not world bending but it gets the job done and tells you what the car is doing. I got Gran Turismo 6 a couple months ago and the ffb feels very nice on that game. It feels okay too with the Codemasters F1 Franchise apart from F1 2012, because the degrees of rotation is set to 900 I have to turn the saturation up to 70% to make the real life wheel movements similar to the in game wheel movements, but I think because the degrees of rotation is high the ffb feels a bit glitchy when turning into corners, the ffb kinda disappears the further you turn in and it feels like I'm starting to fly the further I turn in xD In the other F1 games the degrees of rotation is set to 270 and that feels fine so I'm almost certain that the game is at fault for that and not the wheel. Wheel Rim Impressions: The wheel rim is okay, it feels a bit plasticky but to be honest you don't really notice that while you're racing, you just race the diameter of the rim is very nice in my opinion, not to big not to small, also I like the look of it, especially the red knob
i try to play the game until now i had no problems with other games only with need for speed.When playing with logitech driving force gt wheel and exiting the garage and at some other points it vibrates like crazy and then stops.It must be some bug.Please fix it. 1e1e36bf2d